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RULES and other GUIDELINES

We wish to encourage friendly competition and provide a safe, clean, and fun environment for all of our patrons to enjoy while they are at One-Touch Soccer.  Your cooperation goes a long way to achieving that goal, and we ask that all visitors to our facility review and adhere to the following rules and guidelines:

↓FACILITY POLICIES         ↓LEAGUE RULES and INFO         ↓RULES of the GAME
Information contained herein is subject to change, and One-Touch Soccer reserves the right to make changes without notification.

FACILITY POLICIES

GENERAL RULES OF THE FACILITY

Individuals utilizing this facility—as players, coaches, spectators, or otherwise—do so at their own risk.  The facility, sponsors, or any authorized representative, agent, or employee of these shall not be responsible for any expense incurred by any individual or team if the event is canceled in whole or in part or for any liability in connection with the event for personal injury or property loss in connection with traveling to, participating in, or traveling home from the event.

No individual will be allowed to participate in any game (league, pickup, or tournament), practice session, camp/clinic, or other activity until a waiver/release form [link] has been properly completed and signed. 

Conduct within the facility, both on the field and off, should be in the spirit of good sportsmanship.  Players are expected to adhere to the rules of the game and make every effort to avoid causing injury to themselves and other persons using the facility.

The following are prohibited on OTS premises:
·         Alcoholic beverages
·         Smoking or tobacco products
·         Illicit drugs or drug paraphernalia
·         Knives of any kind
·         Glass containers
·         Chewing gum
 
NO food is permitted inside the fieldhouse.


PLEASE deposit all trash (water bottles, tape, etc.) in the trash cans provided and PLEASE help us keep our restrooms clean and in good order.  Your cooperation will only help keep our (and therefore your) costs down, as well as enhance everyone’s experience at One-Touch Soccer.

We urge all participants and visitors to properly secure personal items such as wallets, purses, watches, phones, etc. at all times.  Please report any lost (or found) items to the One-Touch Soccer staff.  We do not assume responsibility for lost items, but will make reasonable efforts to reunite lost property with its rightful owner.

One-Touch Soccer reserves the right to refuse or terminate individual and/or team participation at the facility for violation of any facility/administrative/disciplinary policies.

Your comments and suggestions are encouraged and appreciated.


DISCIPLINARY POLICIES

One-Touch Soccer uses only Certified referees.  Referees assigned to officiate each game have complete authority, and the decisions of the Referee regarding facts connected with play and interpretations of the Rules are FINAL..  Referees are independent contractors and are not employees of One-Touch Soccer.  One-Touch Soccer will periodically assess its referee pool to ensure the highest level of refereeing possible.  Feedback regarding referees is welcomed and encouraged.  Complaints regarding referees must be submitted in writing and contain points of fact.

Red Cards
A player or coach issued a red card will automatically be suspended from the next game.  In addition, a player will not be permitted to play on any other team until the suspension has been served.  If a player is issued a red card in the final game of a season he or she will be prohibited from playing in the first game after registering for another season.  Straight red cards for violent conduct will be suspended for one additional game and subject to further disciplinary action as decided by the facility management.

A player accumulating a second red card during a season will be suspended for the balance of the season AND the first two games after registering for another season.

A player or coach issued a red card for assaulting a referee will be suspended from any further activities at One-Touch Soccer, and local law enforcement authorities will be notified.  "Assault on a referee" is defined as an attempt to commit a battery, or an act close to accomplishment thereto, on a referee.

One-Touch Soccer, upon reviewing the facts surrounding any red card, reserves the right to impose additional sanctions (including monetary fines) to individual players and/or teams based on the nature and severity of the offense.

Fighting
One-Touch Soccer has a ZERO-TOLERANCE POLICY toward fighting.

Any player, coach, or spectator engaged in fighting will be ejected and suspended for a minimum of three games.  Any player, coach, or spectator engaged in fighting a second time will be banned from the facility for a minimum of one year.

If any substitute player leaves the bench area and enters the field to break up or participate in a fight, the team will be subject to a $50 fine.  The fine must be paid prior to the team’s next game.  Unpaid fines will result in a team forfeiting any and all matches until the fine has been paid.

Any team involved in fighting will be put on a nine (9) week probationary status.  During this nine (9) week period, any similar incident, major or minor, will be grounds for dismissal from the league.  No refunds will be issued.

Any player, coach, or spectator threatening or stalking another player, coach, spectator, referee, or staff member will be ejected and local law enforcement authorities will be notified.


LEAGUE RULES and INFORMATION

LEAGUE-PLAY INFORMATION

All teams are guaranteed a minimum of nine games per season unless otherwise stated in the league format.  Divisions with 4, 6, or 10 teams will play a round-robin style schedule.  Divisions with 5, 7, 8, or 9 teams will have a playoff or some other form of post-season play at the end of the season.  Playoff results do not affect possible promotion or relegation (where applicable) for the subsequent season.

League Standings Point System
A team can get a maximum of 10 points in the standings from each game it plays.  Points are accumulated as follows:
·         Win               =       6 points
·         Tie                 =      3 points
·         Loss               =      0 points
·         Goal Scored   =      1 point per goal, up to 3 per game
·         Clean Sheet   =      1 point

The team with the highest number of points in the standings at the end of the season will be declared Champion.

League/Division Tiebreaker
Any teams tied in the standings shall be governed by the following tiebreaking procedure:
1.       Head to head result
2.       Goal differential
3.       Goals scored
4.       Number of clean sheets

Promotion/Relegation
In certain leagues (generally, the leagues with more than one division of the same league playing on the same night), the top and bottom teams in a division at the end of a season are subject to promotion or relegation for the ensuing season.  While this may be done in consultation with the team(s) in question, One-Touch Soccer reserves the sole right to make necessary changes to ensure a competitive balance within each league and/or division.


TEAM ROSTERS & ELIGIBILITY

Rosters
A maximum of fourteen (14) players may be placed on a team roster for one team in the same division/league.  Players under the age of 18 are not permitted to play in Adult League divisions.

Rosters must be submitted prior to the first game of the season.  Changes will be permitted prior to the third game.  As of kickoff of a team’s third game, the team’s roster is final.  In the case of a team losing a player due to season-ending injury, a replacement may be added at the discretion of management (proof of injury will be required).

Rosters may be checked by league management before the start of each game.  Any player found to be ineligible will be not be permitted to play in the game.  A team can request a roster check on the opposing team starting with the third game of the season.  This request must be made before the game starts.   Guest players can be used with the opposing team captain approval.

Players must be able to provide proof of identification upon request.  The following will be accepted as proof of ID:  Driver’s License, Student ID, Resident Alien Card (“Green Card”), Passport, or some other form of picture ID.

Participation on Multiple Teams
A player may only be on one roster in a given division, but may participate in more than one division and/or league.  For multi-division leagues, a lower division team may not field more than four (4) players from upper division team(s).

Age-Specific Leagues
For age-specific adult leagues (e.g., Over-30, Over-40), each team may have a maximum of two (2) players on its roster who are no more than five (5) years younger than the designated age for the league.  For example, a team playing in the Over-30 league is permitted to have one or two players who are in the 25-29 year age range.  Age eligibility is based on the player’s age at the time of his or her team’s FIRST game of the season.

For all age-specific leagues--adult and youth--players must be able to provide proof of age when requested by management. The following will be accepted as proof of age:  Driver’s License, Birth certificate (or copy), Resident Alien Card (“Green Card”), or Passport.  Every youth team is required to have an adult (minimum age 21 years old) on the bench to supervise the team. Failure to have this individual will result in a forfeit of the game.

EVERY PLAYER (OR PARENT, IF PLAYER IS UNDER THE AGE OF 18) MUST SIGN THE TEAM ROSTER/WAIVER FORM PRIOR TO HIS OR HER FIRST GAME.  Any player who has not signed the roster/waiver form is not eligible to participate.
 
Teams found to be playing with ineligible players are subject to forfeiture of any and all games in which such players participated.  No refunds will be issued, and further sanctions (e.g., ban from league) may be considered.

Team captains/managers are responsible for being aware of all rules, guidelines, and policies of One-Touch Soccer, and for keeping his/her team informed.


No-Shows and Forfeits

All players and teams are encouraged to do everything within their power to attend their respective games. In the event of inclement weather resulting in a team's inability to field the minimum required number of players, a forfeit will result unless One-Touch Soccer has canceled the game.

If a team fails to show up for a scheduled game, the use of the field by the opposing team shall be permitted at the discretion of management.  Teams are requested to appreciate that forfeiture is not in the spirit of competition and detracts from the enjoyment of the event by all participants.

A team forfeiting a game (or games) during any one season will be subject to the following fines:
·         1st forfeit = $25 fine
·         2nd forfeit = $50 fine
·         3rd forfeit = Termination of team’s participation from the current season and loss of any re-registration priority for the following season.  No refunds will be issued.

Fines for forfeits must be paid prior to the team’s next game.  Unpaid fines will result in a team forfeiting any and all matches until the fine has been paid.  Teams incurring forfeits during a season shall not be eligible for any registration discount for the following season.


Game Reschedules

On rare occasions (e.g., extreme inclement or dangerous weather, power outages), it may be necessary for One-Touch Soccer to reschedule games.  We will make every effort to avoid doing this and will strive to provide as much advance notice to affected teams as possible.  Notification will be made via one or more of the following methods: website, telephone, email, or text-messaging.  In cases where management is forced to reschedule games, teams are still responsible for playing all their respective games.  Inability of a team to play a game rescheduled in this manner will result in a forfeit; forfeit policies will apply and no refunds will be issued.

Requests from teams for rescheduling games are strongly discouraged, and will only be considered at management’s discretion and according to the following guidelines:  The team requesting to reschedule a game must submit a request to management via email a minimum of one week prior to subject game.  Management will offer available days/times to both teams involved in the subject game for approval.  It will be the team managers’ responsibility to coordinate and select one of the available timeslots.  If the teams cannot agree on a new timeslot and the team requesting the reschedule cannot field a team for the originally scheduled day/time, the game will result in a forfeit.  If both teams do agree to a new timeslot for the game to be rescheduled, the team making the original request for reschedule must pay a $25 fee prior to the game being played.  Failure to pay the rescheduling fee will result in a forfeit.  There will be no reschedules for a game that has previously been rescheduled in this manner.


RULES of the GAME

Rule 1 - The Field Of Play
Field measures 80' wide x 180' long.  Markings on the field include:
·         Penalty Areas, with Penalty Mark at top center
·         Center Circle
·         Halfway Line, with Center Mark at center
·         “Red Lines” (which are not actually red), with Restart Mark at center.  Red Lines are located halfway between the Halfway Line and each Goal Line.
 
Rule 2 - The Ball
The ball is size 3 or 4 for U12 and below and size 5 for all others.
 
Rule 3 - The Players
3.1 - Number of players
a)       Team roster is limited to 14 players.
b)       6 players per team, one of whom is a goalkeeper, with no less than 4 players per team on the field at all times.
c)       Coed teams must have a minimum of 2 female players on the field (female goalkeeper counts).  If a coed team has only 1 female player present at game start time, the game will begin but that team will play shorthanded (maximum of 5 players on the field) until a second female player is available.
d)       During an Overtime Period, neither team shall play with more than 4 players on the field, one of whom is a goalkeeper.  For coed, each team must have a minimum of 1 female player on the field (female goalkeeper counts).
e)       If a team does not have the minimum number of players (4 total and, for coed, including at least 1 female player) at game start time, the game clock will start and 1 goal will be awarded to the opposing team for each minute that passes until A) the team has enough players to play; or B) five goals are scored in this manner, at which point the game will be considered a forfeit.
 
3.2 - Substitutions
Substitute players are to remain in their team bench area.  Teams may substitute players freely during play (“on the fly”) provided that:
a)       Substituting players must enter/exit the field of play within 3 yards of the Halfway Line by "tagging" in and out.
b)       The player substituted for does not, in the determination of the Referee, interfere with play at the time the replacing player enters the field of play.
 
3.3 - Goalkeeper substitution
Goalkeeper substitution is only permitted during a stoppage (i.e., NOT :on the fly”), and only provided that:
a)       The Referee is notified before the substitution is made.
b)       The new goalkeeper is properly and legally equipped.
 
Rule 4 - The Players' Equipment
a)       Each team’s players must wear matching-color jerseys.  Teams are responsible for having alternate color jerseys in the event that both teams show up wearing the same color and one has to change.
b)       The goalkeeper wears jersey colors distinguished from all other field players and from the Referees.
c)       All players must wear shin guards, which must be completely covered by socks.
d)       Indoor footwear (turf shoes or flat-soled shoes) is recommended, but molded plastic or rubber cleats designed for use on synthetic turf are permitted.  Absolutely NO metal cleats or screw-in studs are allowed.
e)       Players shall not be permitted to wear anything deemed dangerous by the Referee.
 
Rule 5 - The Referee
The decisions of the Referee regarding facts connected with play and interpretations of the Rules are FINAL.
 
Rule 6 - The Duration of the Game
a)       A regulation game consists of two 25-minute Halves, with a 2-minute (or shorter, at Referee’s discretion) halftime interval.
b)       Time will be extended for the taking of a Penalty Kick.
c)       Except in the case of an unusual delay, determined by the Referee, the Game Clock counts down continuously through each Half or Overtime Period.
d)       Regular-season games may end in a tie (i.e., no overtime/tiebreaker).
e)       If a game where a winner must be determined (e.g., playoff, tournament), is tied at the end of regulation, a 5-minute "Golden Goal" Overtime Period is played.  If still tied, a Tiebreaker takes place, as described in Rule 12.
 
Rule 7 - The Start and Restart of Play
7.1  - Game Start Time
Games will start promptly at the scheduled game time.  When the previous game ends, teams will be allowed a reasonable amount of time to get all equipment into the bench area and take the field.  We ask that players whose game has just ended not linger in the bench area to make way for players playing in the next game. Forfeit time is five minutes past scheduled game start time.

7.2 - Kickoffs
A Kickoff  from the Center Mark starts play at the beginning of each Half and after every goal.  Standard FIFA rules apply regarding Kickoffs, with the exception that the ball does not have to move forward.   Teams will change direction at half time and alternate kick off.

7.3 - Free Kicks
A team is awarded a Free Kick after an infraction of the rules by the opposing team.  ALL FREE KICKS ARE DIRECT.

Before a player takes any Free Kick, the ball must be stationary.  All opposing players must be a minimum of 5 yards from the spot of the Free Kick (or, if within 5 yards of the opponent's Goal, along the Goal Line).  The player taking a Free Kick cannot play it again until someone else first touches the ball.

The Free Kick is taken from the spot on the field where the infraction occurred, with the following exceptions:
a)       Within Own Penalty Area: from any spot therein
b)       Within Opponent's Penalty Area: from the Penalty Mark
c)       Delayed Penalty: A) as normally administered according to the ensuing stoppage; or B) in case the offending team obtains possession of the ball during play, at the spot of the original offense
d)       Three-Line Violation: from the offending team's Restart Mark
e)       Superstructure Violation: from the Restart Mark nearer to where the ball was last played

For restarts in unusual circumstances (e.g., after injury), play is restarted with a Free Kick from the location of the ball when play was stopped.  The team that had clear possession of the ball at the stoppage takes this kick.

7.4 - Drop Ball
If neither team has clear possession of the ball at a stoppage, the Referee restarts play with a Drop Ball. A Drop Ball caused while the ball is inside a Penalty Area takes place at the Penalty Mark.
 
7.5 - Five Second Rule
Failure by a player to put the ball into play within 5 seconds, as signaled by the Referee, shall result in a possession turnover to the opponent. When playing as goalkeeper, failure to distribute the ball having held it in his or her hands for over five seconds, which, in the opinion of the Referee, is designed to delay the game shall be penalized by awarding a Free Kick (not a Penalty Kick) to the opposing team from the Penalty Mark.
 
Rule 8 - The Ball In And Out Of Play
a)       A Throw-In, Corner Kick, or Goal Kick (all per standard FIFA rules) will be awarded when the entire ball crosses the Touch Line or Goal Line.
b)       Three-Line Violation occurs when a player (goalkeepers included) propels the ball in the air across the two “Red Lines” and the Halfway Line toward the opponent's Goal without touching another player or a Referee on the field of play.  The whole of the ball must have crossed both “Red Lines.”  (i.e., if the ball is placed on one red line and kicked from there and then crosses over the other red line, there is no violation.)
c)       A Superstructure Violation occurs when the ball contacts any part of the building above the field of play.
 
Intentionally kicking the ball hard enough and with the intent to hit the superstructure, ceiling, signage or lighting will be cause for a red card issued by the referee and deemed as an intent to destroy property of One-Touch Soccer.  A five (5) minute penalty will be assessed to the offending team and a direct kick awarded to the opposing team.  Additional sanctions (such as the offending player facing a suspension or ban from One-Touch Soccer) may also be considered.
 
Rule 9 - The Method of Scoring
9.1 - Goals
A team scores a goal when the whole of the ball legally passes over the Goal Line between the goalposts and under the crossbar. A goal may be scored directly from a Kickoff, Free Kick, or any Restart except a Throw-In.
a)       In coed leagues, a goal scored by a female player will count as 2 goals.  This includes Free Kicks, Penalty Kicks, and Shootouts.
b)       Own-goals will count as 1 goal, regardless of whether it was scored by a male or female player.
 
9.2 - Forfeits
 A forfeit goes into the books as a 5-0 final score.  A team will forfeit a game for the following reasons:
a)       Not having the minimum number of players required by the end of the 5-minute grace period after game start time.
b)       Dropping below the minimum number of players required at any point during the game.  This includes players lost due to injury as well as players serving Time Penalties or sent off with a Red Card, as explained in Rule 11.  In this type of forfeit, the official game result will still be scored 5-0, regardless of who is winning and what the actual score is at the point in the game when the forfeit is invoked.
 
Rule 10 - Fouls and Other Violations
10.1 - Standard Fouls
Standard FIFA-rules Fouls that result in a Free Kick for the opposing team include:
a)       Holding, handling, playing in a dangerous manner, impeding (obstruction)
b)       Kicking, tripping, jumping, charging, striking, or pushing in a manner the Referee deems careless, serious, reckless, or involving excessive force
c)       Violations committed by a Goalkeeper:
                                 i.            Illegal Handling: A goalkeeper who receives or carries the ball outside of the Penalty Area by foot shall not handle the ball inside the Penalty Area prior to the ball being touched by another player.
                                 ii.            Standard FIFA rules apply regarding when a goalkeeper may handle a ball played back from a teammate.
d)       Unsporting Behavior, including:
                                 i.            Leverage: Using the body of a teammate or any part of the field to gain an advantage
                                ii.            Encroachment: Entering the 5-yard protected area of an opposing player taking a Free Kick
                               iii.            Preventing the goalkeeper from releasing the ball from his or her hands
                               iv.            Dissent
 
10.2 - Slide Tackling
Slide tackling is NOT PERMITTED and will result in a Free Kick being awarded to the opposing team.  A slide tackle in the Penalty Area will result in a Penalty Kick being awarded to the opposing team.  Additional penalties (e.g., Yellow Card or Red Card) may also be enforced at the Referee’s discretion.  Referees will use discretion for normal goalkeeper play within the Penalty Area, as it relates to slide tackling.
 
10.3 - Flagrant Fouls
a)       A Penalty Kick is awarded for a Foul committed within the Penalty Area for which the offending player receives a Time Penalty.
b)       A Shootout is awarded as the penalty for Denying an Obvious Goal Scoring Opportunity (standard FIFA-rules apply for criteria to determine DOGSO).
 
10.4 - Cards
a)       Blue Card Offenses:
                     i.            serious Fouls
                    ii.            Unsporting Behavior
                   iii.            Deliberate Handball or Handball by a Goalkeeper
                   iv.            Goalkeeper Endangerment
                    v.            Any Foul by the Goalkeeper during a Shootout
b)       Yellow Card (Cautionable) Offenses:
                     i.            second Blue Card
                    ii.            reckless Fouls
                   iii.            Dissent
c)       Red Card (Ejectionable) Offenses:
                     i.            *second Yellow Card (or third Blue Card)
                    ii.            Fouls which the Referee considers violent or committed with excessive force
                   iii.            Fighting
                   iv.            Leaving team bench to engage in a fight or confrontation
                    v.            Extreme Unsporting Behavior, including:
                                           1.       Spitting at an opponent, Referee, or any other person
                                           2.       Persistent use of abusive language or behavior
                                           3.       Bodily contact with a Referee in dissent
 
Rule 11 - Time Penalties and Short-Handed Play
11.1 - Time Penalties
The following penalties apply to offenses for which a Card is issued:
a)       Blue Card                              =              2-minute Time Penalty
b)       Yellow Card                           =              2-minute Time Penalty
c)       *Administrative Red Card     =              2-minute Time Penalty AND ejection
d)       Straight Red Card                  =              5-minute Time Penalty AND ejection
 
The player who commits a carded offense serves the Time Penalty, seated in his or her team bench area, until its expiration and the Referee beckons the player back onto the field.  This includes goalkeepers.  If a substitute in the bench area or non-player personnel commits a carded offense, on-field players are designated by their teams to serve the Time Penalty in order to satisfy the requirement for playing short-handed.
 
11.2 - Short-Handed Play
For each Time Penalty being served by a player, his or her team plays with one fewer field player until its expiration.  NOTE: A team may not have fewer than the minimum required number of players on the field, regardless of the number serving Time Penalties, so if a player receives a Time Penalty while two or more teammates are already on the bench serving other Time Penalties, his or her team continues to play with the minimum while he or she joins teammates on the bench (i.e., the offending player shall be replaced by a substitute to satisfy minimum player requirements).  If the team does not have sufficient player(s) on the bench to make the replacement and satisfy minimum player requirements, the game is immediately ruled a Forfeit.
 
11.3 - Exceptions
Under the following circumstances, Time Penalties either expire prior to their completed countdown, or have the beginning of their countdowns delayed:
a)       Powerplay Goal: If a team is scored upon having fewer players on the field of play, due to one or more players serving Time Penalties, a player from the team is released back into the field of play.  If the team has two players serving Time Penalties, only the player whose Time Penalty was recorded earlier is affected.
b)       Simultaneous Ejections: When two simultaneous Red Cards carrying the same Time Penalties are assessed to opposing players, their Time Penalties are not served.
c)       End of Game: All Time Penalties carry over between periods and expire at the end of the game.
 
11.4 - Delayed Penalty
In instances where the Referee would issue a Blue Card, but applies the Advantage Rule, the Referee shall record and assess the offense when A) the team of the offending player gains control of the ball; or B) the Referee stops play for any other reason, whichever comes first.  In the event a goal is scored as a result of Advantage being applied, the offending player's penalty shall be recorded for accumulation purposes but the Time Penalty is not served.
 
Rule 12 - Shootouts and Penalty Kicks
Any eligible player may take a Shootout or Penalty Kick.  All substitutes and players serving Time Penalties must remain seated in their team bench area.  For Shootouts, all other players must remain behind the Halfway Line.  For Penalty Kicks, all other players must remain behind the nearest “Red Line” to the Penalty Kick.
 
12.1 - Shootout
a)       The ball is placed at the Restart Mark nearer the attacking Goal;
b)       The Goalkeeper has at least one foot on the Goal Line and may not move off of it until after the Referee whistles the Shootout to begin;
c)       Once the Referee whistles the Shootout to begin, the ball is "in play."
 
12.2 - Penalty Kick
a)       The ball is placed at the Penalty Mark;
b)       The Goalkeeper has both feet on the Goal Line until the ball is in play; and
c)       The player who takes the Penalty Kick may not touch the ball again until after it touches another player.
 
12.3 - Tiebreaker
If a game that must have a winner (playoff, tournament, etc.) is still tied following the 5-minute Overtime Period, a Tiebreaker takes place, via Shootouts, with the following special provisions:
a)       The Referee designates the Goal at which both teams shoot and the team which shoots first.
b)       All players, other than the player taking the shot and the defending Goalkeeper, remain within their team bench areas
c)       Each team has 3 shots, with players from each team kicking alternately.
d)       A different player must take each of the 3 shots.  For coed leagues, 1 of the 3 shot takers must be female players.
e)       If, after both teams have taken 3 shots neither has an advantage, the Tiebreaker continues, alternating one player at a time (for coed, 1 out of every 3 players to shoot must be female), until both teams have taken an equal number of shots and one team has scored when the other has not.
f)        The player has 5 seconds to score after the Referee’s whistle.
g)       Any foul by the goalkeeper—inside OR outside the Penalty Area—results in a penalty kick without the goalkeeper in goal.
 


 


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