One-Touch Soccer logo

  • HOME
  • Adult Leagues
  • Pick-up
  • Youth Leagues
  • Rentals
  • Registration Info
  • Forms
  • Payments
  • Rules
  • Directions
  • About Us
  • Pictures
  • Privacy Policy
 

RULES and other GUIDELINES

We wish to encourage friendly competition and provide a safe, clean, and fun environment for all of our patrons to enjoy while they are at One-Touch Soccer.  Your cooperation goes a long way to achieving that goal, and we ask that all visitors to our facility review and adhere to the following rules and guidelines:

↓FACILITY POLICIES          ↓LEAGUE RULES and INFO          ↓RULES of the GAME
↓RED CARDS          ↓GUEST PLAYER POLICY          ↓RESCHEDULING GAMES
Information contained herein is subject to change, and One-Touch Soccer reserves the right to make changes without notification.

FACILITY POLICIES

GENERAL RULES OF THE FACILITY

Individuals utilizing this facility—as players, coaches, spectators, or otherwise—do so at their own risk.  The facility, sponsors, or any authorized representative, agent, or employee of these shall not be responsible for any expense incurred by any individual or team if the event is canceled in whole or in part or for any liability in connection with the event for personal injury or property loss in connection with traveling to, participating in, or traveling home from the event.

One-Touch Soccer is not responsible for theft or damage to vehicles or vehicle contents. We encourage everyone to secure all personal property accordingly.

No individual will be allowed to participate in any game (league, pickup, or tournament), practice session, camp/clinic, or other activity until a waiver/release form [link] has been properly completed and signed. 

Conduct within the facility, both on the field and off, should be in the spirit of good sportsmanship.  Players are expected to adhere to the rules of the game and make every effort to avoid causing injury to themselves and other persons using the facility.

PLEASE DO NOT KICK BALLS AGAINST THE WALLS OF THE OFFICE/RESTROOM BUILDING!

The following are prohibited on One-Touch Soccer premises:
·         Alcoholic beverages
·         Smoking or tobacco products
·         Illicit drugs or drug paraphernalia
·         Knives of any kind
·         Glass containers
·         Chewing gum

NO food is permitted inside the fieldhouse.
NO animals/pets are permitted inside the fieldhouse or on the synthetic turf outdoor field.  All animals/pets MUST be kept on a leash at all times.


PLEASE deposit all trash (water bottles, tape, etc.) in the trash cans provided and PLEASE help us keep our restrooms clean and in good order.  Your cooperation will only help keep our (and therefore your) costs down, as well as enhance everyone’s experience at One-Touch Soccer.

We urge all participants and visitors to properly secure personal items such as wallets, purses, watches, phones, etc. at all times.  Please report any lost (or found) items to the One-Touch Soccer staff.  We do not assume responsibility for lost items, but will make reasonable efforts to reunite lost property with its rightful owner.

One-Touch Soccer reserves the right to refuse or terminate individual and/or team participation at the facility for violation of any facility/administrative/disciplinary policies.

Your comments and suggestions are encouraged and appreciated.


DISCIPLINARY POLICIES

One-Touch Soccer uses only certified referees.  Referees assigned to officiate each game have complete authority, and the decisions of the Referee regarding facts connected with play and interpretations of the Rules are FINAL.  Referees are independent contractors and are not employees of One-Touch Soccer.  One-Touch Soccer will periodically assess its referee pool to ensure the highest level of refereeing possible.  Feedback regarding referees is welcomed and encouraged.  Complaints regarding referees must be submitted in writing and contain points of fact.

Red Cards
A player or coach issued a Straight Red Card will automatically be suspended from his/her team's next game.  A player or coach issued an Administrative Red Card (see Rules 10 & 11 for differences) will not automatically be suspended from his/her tem's next game, however depending on the circumstances league management reserves the right to issue a suspension if it deems appropriate.
In addition, the player may (at discretion of league management) not be permitted to play on any other team until the suspension has been served.  The player and/or his/her team captain should contact league management to determine if the additional "multi-league/multi-team" suspension will be enforced.  If a player is issued a red card in the final game(s) of a season he or she will be prohibited from playing in his/her team's first game(s) after registering for another season.  Straight red cards for violent conduct will result in suspension for one additional game and subject to further disciplinary action as decided by the facility management.

In cases where a non-rostered guest player is issued a red card, the team captain shall be responsible and shall serve the applicable suspension.

In cases where the player or coach who was issued the red card is unidentifiable or ineligible to play (e.g., not on a team's roster/does not have a signed waiver on file), the team captain shall be responsible and shall serve the applicable suspension.

A team found to be playing with a player who is supposed to be serving a suspension or is otherwise ineligible (e.g., too young for an age-specific league) will be subject to forfeit of any such games played.

A player accumulating more than one red card during a season will be subject to an additional three-game suspension or of an appropriate length determined by facility management.

A player or coach issued a red card for assaulting a referee will be suspended from any further activities at One-Touch Soccer, and local law enforcement authorities will be notified.  "Assault on a referee" is defined as an attempt to commit a battery, or an act close to accomplishment thereto, on a referee.

One-Touch Soccer, upon reviewing the facts surrounding any red card, reserves the right to amend or impose additional sanctions (including monetary fines) to individual players and/or teams based on the nature and severity of the offense.

Neither teams nor players shall be entitled to refund of any fees due to missed/lost games due to player or team suspensions resulting from red card/disciplinary sanctions.

Fighting
One-Touch Soccer has a ZERO-TOLERANCE POLICY toward fighting.

Any player, coach, or spectator engaged in fighting will be ejected and suspended for a minimum of three games.  Any player, coach, or spectator engaged in fighting a second time will be banned from the facility for a minimum of one year.

If any substitute player leaves the bench area and enters the field to participate in a fight, the team will be subject to a $50 fine.  The fine must be paid prior to the team’s next game.  Unpaid fines will result in a team forfeiting any and all matches until the fine has been paid.

Any team involved in fighting will be put on a nine (9) week probationary status.  During this nine (9) week period, any similar incident, major or minor, will be grounds for dismissal from the league.  No refunds will be issued.

Any player, coach, or spectator threatening or stalking another player, coach, spectator, referee, or staff member will be ejected and local law enforcement authorities will be notified.


LEAGUE RULES and INFORMATION

LEAGUE-PLAY INFORMATION

Teams are scheduled for a minimum of eight games per season, although in many cases the season runs nine* games.

The regular season will be played in a round-robin format.  Typically, divisions with 4, 5, 6, 9 or 10 teams will have their champion determined by the results of the regular season round-robin games, while divisions with 7 or 8 teams will have a playoff at the end of the regular season to determine their champion, although it can vary from season to season depending on a number of factors.  Playoffs are sometimes single-elimination and other times double-elimination format.

In leagues with more than one division, the team that is the Division 1 champion shall also be named overall League champion.

*The additional 9th game is provided at no extra charge above-and-beyond the team registration fee, however league management reserves the right to cancel the "bonus" 9th game if necessary due to weather-related conditions and/or in cases where the results of those games are irrelevant to determining the division-champion. No pro-rated refunds will be offered for cancellation of the "bonus" 9th game, since it was being provided for free anyway.

League Standings Point System
A team can get a maximum of 10 points in the standings from each game it plays.  Points are accumulated as follows:
·         Win               =      6 points
·         Tie                 =      3 points
·         Loss               =      0 points
·         Goal Scored  =     1 point per goal, up to 3 per game
·         Clean Sheet  =     1 point

The team with the highest number of points in the standings at the end of the season will be declared Champion, unless a playoff system applies.

League/Division Tiebreaker
Any teams tied in the standings shall be governed by the following tiebreaking procedure:
1.       Head-to-head record
2.       Total goal differential
3.       Total goals scored
4.       Number of clean sheets
5.       Head-to-head goal differential

Promotion/Relegation
In multi-division leagues (leagues with more than one division of the same league playing on the same night), the top and bottom teams in each division at the end of a season are subject to promotion or relegation for the ensuing season.  More than one team from each division may be promoted or relegated, based on needs to maintain competitive balance within each division.  While this may be done in consultation with the team(s) in question, One-Touch Soccer reserves the sole right to make necessary changes to ensure a competitive balance within each league and/or division.  Playoff results (where applicable) do not necessarily affect possible promotion or relegation for the subsequent season.


TEAM ROSTERS & ELIGIBILITY

Rosters
A maximum of fourteen (14) players may be placed on a team roster for one team in the same division/league.  Players under the age of 18 are not permitted to play in Adult League divisions.

Rosters must be submitted prior to the first game of the season.  Any player wishing to participate on a particular team must be properly listed on that team's Roster Form.  An individual player may only be rostered on one team within a division unless a special exception has been authorized by league management.  Changes to a team's Roster form will be permitted prior to the third game.  An individual player may change teams--i.e., be removed from one team's roster and added to a different team's roster--only one time per season and pursuant to the guideline that rosters may only be modified prior to a team's third game (i.e., no "switch-backs" are permitted).  As of kickoff of a team’s third game, the team’s roster is final.  In the case of a team losing a player long-term (e.g., due to season-ending injury), a replacement may be added at the discretion of league management (proof of injury may be required).

Players must be able to provide proof of identification upon request.  The following will be accepted as proof of ID:  Driver’s License, Student ID, Resident Alien Card (“Green Card”), Passport, or some other form of picture ID.

Rosters may be checked by league management at any time.  A team can request a roster check of the opposing team starting with the third game of the season.  This request may be made before the game starts or at halftime, and should be made to league management.  Any player found to be ineligible will be not be permitted to play in the game.

Guest Players
Guest players (i.e., players not listed on a team's Roster form) are permitted, under the following guidelines:
  •  The captain of the team with guest player(s) must get permission for the guest player(s) participation from the opposing team's captain.  It is the team captain's responsibility to do this before the start of the game.  Non-approved guest players are considered ineligible.
  •  Any guest player must have proper paperwork on file with league management in the office.  This means the player has either filled out an Individual Waiver Form or is already properly listed/signed on another team's roster.
  •  Once permission has been granted by an opposing team for guest player participation, the referee must be informed that guest player(s) participation has been agreed to.
  •  The number of guest players used by any team shall not result in that team having more total players than the opposing team. In cases where guest players are used at the beginning of a game while a team is waiting for late-arriving rostered players, once the rostered players arrive the guest players shall no longer contunue to play.
  •  All guest player participation is also subject to approval by league management.
Please note that the spirit of the guest player rule is to allow for teams who may be shorthanded for a particular game to be able to field a full team. It is NOT so teams can bring in "ringers" for important or difficult games. League management reserves the right to suspend or amend the guest player policy if it is used improperly or abused.

Participation on Multiple Teams
A player may participate in more than one league.  For multi-division leagues, a lower division team may not field more than four (4) players from upper division team(s).  A player may only be on one roster in a given division, although exceptions may be made by facility management for teams that have been promoted or relegated between divisions from the previous season.

Age-Specific Leagues
For age-specific adult leagues (e.g., Over-30, Over-40), each team may have a maximum of two (2) players on its roster who are no more than five (5) years younger than the designated age for the league.  For example, a team playing in the Over-30 league is permitted to have one or two players who are in the 25-29 year age range.  Age eligibility is based on the player’s age at the time of his or her team’s THIRD game of the season.

For all age-specific leagues--adult and youth--players must be able to provide proof of age when requested by management. The following will be accepted as proof of age:  Driver’s License, Birth certificate (or copy), Resident Alien Card (“Green Card”), or Passport.  Inability to provide proof-of-age may result in that player being declared ineligible to play. Every youth team is required to have an adult (minimum age 21 years old) on the bench to supervise the team. Failure to have this individual will result in a forfeit of the game.

EVERY PLAYER MUST SIGN AND DATE THE ADULT TEAM ROSTER FORM PRIOR TO PLAYING HIS OR HER FIRST GAME.  Any player who has not signed the roster form is not eligible to participate.
 
Teams found to be playing with ineligible players are subject to forfeiture of any and all games in which such players participated.  No refunds will be issued, and further sanctions (e.g., ban from league) may be considered.

Team captains/managers are responsible for being aware of all rules, guidelines, and policies of One-Touch Soccer, and for keeping THEIR team informed.


No-Shows and Forfeits

All players and teams are encouraged to do everything within their power to attend their respective games. In the event of inclement weather resulting in a team's inability to field the minimum required number of players, a forfeit will result unless One-Touch Soccer has cancelled the game.

If a team fails to show up for a scheduled game, the use of the field by the opposing team shall be permitted at the discretion of management.  Teams are requested to appreciate that forfeiture is not in the spirit of competition and detracts from the enjoyment of the event by all participants.

A team forfeiting a game (or games) during any one season will be subject to the following fines:
·         1st forfeit = $60 fine
·         2nd forfeit = $100 fine
·         3rd forfeit = Termination of team’s participation from the current season and loss of any re-registration priority for the following season.  No refunds will be issued.

Fines for forfeits must be paid prior to the team’s next game.  Unpaid fines will result in a team forfeiting any and all matches until the fine has been paid.  Teams incurring forfeits (on winning or losing side) during a season shall not be entitiled to any pro-rated refund nor to any registration discount for a future season.


Game Reschedules

On rare occasions (e.g., extreme inclement or dangerous weather, power outages), it may be necessary for One-Touch Soccer to reschedule games.  We will make every effort to avoid doing this and will strive to provide as much advance notice to affected teams as possible.  Notification will be made via one or more of the following methods: website, telephone, email, or text-messaging.  In cases where management is forced to reschedule games, teams are still responsible for playing all their respective games.  Inability of a team to play a game rescheduled in this manner will result in a forfeit; forfeit policies will apply and no refunds will be issued.

Requests from teams for rescheduling games are strongly discouraged, and will only be considered at management’s discretion and according to the following guidelines:  The team requesting to reschedule a game must submit a request to management via email a minimum of ten (10) days prior to subject game.  Management will offer available days/times to both teams involved in the subject game for approval.  It will be the team managers’ responsibility to coordinate and select one of the available timeslots.  If the teams cannot agree on a new timeslot and the team requesting the reschedule cannot field a team for the originally scheduled day/time, the game will result in a forfeit.  If both teams do agree to a new timeslot for the game to be rescheduled, the team making the original request for reschedule must pay a $35 fee prior to the game being played.  Failure to pay the rescheduling fee will result in a forfeit.  There will be no reschedules for a game that has previously been rescheduled in this manner.


RULES of the GAME
Scroll to bottom for YOUTH league variations.

Unless otherwise stated in specific Rule items below, all Rules follow current IFAB-approved Laws of The Game.

Rule 1 - The Field Of Play
Field measures 80' wide x 180' long.  Markings on the field include:
·         Penalty Areas, with Penalty Mark at top center
·         Center Circle
·         Halfway Line, with Center Mark at center
·         “Red Lines” (which are not actually red), with Restart Mark at center.  Red Lines are located halfway between the Halfway Line and each Goal Line.
 
Rule 2 - The Ball
The ball is size 5.
 
Rule 3 - The Players
3.1 - Number of players
a)       Team roster is limited to 14 players.
b)       6 players per team, one of whom is a goalkeeper, with no less than 4 players per team on the field at all times.
c)       Coed teams must have a minimum of 2 female players on the field (female goalkeeper counts).  If a coed team has only 1 female player present at game start time, the game will begin but that team will play shorthanded (maximum of 5 players on the field) until a second female player is available.
d)       If a team does not have the minimum number of players (4 total and, for coed, including at least 1 female player) at game start time, the game clock will start and 1 goal will be awarded to the opposing team for each minute that passes until A) the team has enough players to play; or B) five goals are scored in this manner, at which point the game will be considered a forfeit.
e)       During an Overtime Period, neither team shall play with more than 4 players on the field (i.e., it's 4-v-4 instead of 6-v-6), one of whom is a goalkeeper. For coed, each team must have a minimum of 1 female player on the field (female goalkeeper counts).
 
3.2 - Substitutions
Substitute players are to remain in their team bench area.  Teams may substitute players freely during play (“on the fly”) provided that:
a)       Substituting players must enter/exit the field of play between the Halfway Line and the nearer end of their own team's bench by "tagging" in and out.
b)       The player substituted for does not, in the determination of the Referee, interfere with play at the time the replacing player enters the field of play.
 
3.3 - Goalkeeper substitution
Goalkeeper substitution is only permitted during a stoppage (i.e., NOT "on the fly”), and only provided that:
a)       The Referee is notified before the substitution is made.
b)       The new goalkeeper is properly and legally equipped.
 
Rule 4 - The Players' Equipment
a)       Each team’s players must wear same-color jerseys.  Jerseys do not need to be numbered.  The team listed as the "home" team on the schedule is responsible for having alternate color jerseys in the event that both teams show up wearing the same color. In playoff matches, the lower-seeded team will be responsible for changing into alternate color jerseys.
b)       The goalkeeper wears jersey colors distinguished from all other field players.
c)       All players must wear shin guards, which must be completely covered by socks.
d)       Turf shoes are very strongly recommended, but molded plastic or rubber cleats designed for use on synthetic turf ARE permitted.  Absolutely NO metal cleats or screw-in studs are allowed. Flat-soled shoes are, of course, legal as well.
e)       Players shall not be permitted to wear anything deemed dangerous by the Referee.
 
Rule 5 - The Referee
The decisions of the Referee regarding facts connected with play and interpretations of the Rules are FINAL.
 
Rule 6 - The Duration of the Game
a)       A regulation game consists of two 25-minute Halves, with a 2-minute (or shorter, at Referee’s discretion) halftime interval.
b)       Time will be extended for the taking of a Penalty Kick.
c)       Except in the case of an unusual delay, determined by the Referee, the Game Clock counts down continuously through each Half or Overtime Period.
d)       Regular-season games may end in a tie (i.e., no overtime/tiebreaker).
e)       If a game where a winner must be determined (e.g., playoff) is tied at the end of regulation, two 5-minute "Golden Goal" Overtime Periods are played.  If still tied, a Tiebreaker takes place, as described in Rule 12.
f)       In cases where a game is terminated by the referee or league management prior to halftime, the game shall be replayed.  If the game has reached halftime, the result will be considered final.
g)       In extreme heat conditions, the Referee may call a short break at a stoppage in play that occurs roughly halfway through each Half. The game clock will continue to run during this break and play will resume with the restart appropriate to the stoppage.
 
Rule 7 - The Start and Restart of Play
7.1  - Game Start Time
Games will start promptly at the scheduled game time.  When the previous game ends, teams will be allowed a reasonable amount of time to get all equipment into the bench area and take the field.  We ask that players whose game has just ended not linger in the bench area to make way for players playing in the next game. Forfeit time is five minutes past scheduled game start time.

7.2 - Kickoffs
A Kickoff from the Center Mark starts play at the beginning of each Half and after every goal.  Teams will change direction at half time and alternate kick off.

7.3 - Free Kicks
A team is awarded a Free Kick after an infraction of the rules by the opposing team.  ALL FREE KICKS ARE DIRECT.

Before a player takes any Free Kick, the ball must be stationary.  All opposing players must be a minimum of 5 yards from the spot of the Free Kick (or, if within 5 yards of the opponent's Goal, along the Goal Line).  The player taking a Free Kick cannot play it again until someone else first touches the ball.

The Free Kick is taken from the spot on the field where the infraction occurred, with the following exceptions:
a)       Within Own Penalty Area: from any spot therein
b)       Within Opponent's Penalty Area: from the Penalty Mark
c)       Five Second Rule Violation on a Corner Kick: Goal Kick awarded to the opposing team
d)       Five Second Rule Violation on a Goal Kick: from the Restart Mark nearest to offending team's Penalty Area
e)       Goalkeeper handles the ball from a deliberate pass (or throw-in) from a teammate: from the Restart Mark nearest to offending team's Penalty Area
f)        Delayed Penalty: A) as normally administered according to the ensuing stoppage; or B) in case the offending team obtains possession of the ball during play, at the spot of the original offense
g)       Three-Line Violation: from the offending team's Restart Mark
h)       Superstructure Violation: from the Center Mark or Restart Mark nearest to where the ball was last played
 
7.4 - Drop Ball
If neither team has clear possession of the ball at a stoppage, the Referee restarts play with an uncontested Drop Ball to a player from the team who last touched the ball prior to the stoppage.  A Drop Ball caused while the ball is inside a Penalty Area is dropped to the defending team's goalkeeper, regardless of who last touched the ball.
 
For restarts in unusual circumstances (e.g., after injury), play is restarted with a Drop Ball from the location of the ball when play was stopped.
 
7.5 - Five Second Rule
Failure by a player to put the ball into play within five (5) seconds, as signaled by the Referee, shall result in a possession turnover to the opponent. When playing as goalkeeper, failure to distribute the ball having held it in his or her hands for over five seconds, which, in the opinion of the Referee, is designed to delay the game shall be penalized by awarding a Free Kick to the opposing team from the Restart Mark nearest to offending goalkeeper's team's Penalty Area.
 
Rule 8 - The Ball In And Out Of Play
a)       A Throw-In, Corner Kick, or Goal Kick will be awarded when the entire ball crosses the Touch Line or Goal Line.  For a Goal Kick, the ball may be placed anywhere within the Penalty Area.  For a Corner Kick, the ball must be placed within one (1) yard of the corner of the field.  The Corner Flag may NOT be moved.
b)       Three-Line Violation occurs when a player (goalkeepers included) propels the ball in the air across the two “Red Lines” and the Halfway Line toward the opponent's Goal without touching another player or a Referee on the field of play.  The whole of the ball must have crossed both “Red Lines.”  (i.e., if the ball is placed on one Red Line and kicked from there and then crosses over the other Red Line, there is no violation.)
c)       A Superstructure Violation occurs when the ball contacts any part of the building above the field of play. (Note that on our indoor field, the third horizontal structural cross-member up from the ground represents the distinction between a superstructure violation and a ball across the touchline.)
 
Intentionally kicking the ball hard enough and with the intent to hit the superstructure, ceiling, signage or lighting will be cause for a red card issued by the referee. THIS WILL ALSO BE deemed as an intent to destroy property of One-Touch Soccer.  A five (5) minute penalty will be assessed to the offending team and a direct kick awarded to the opposing team.  Additional sanctions (such as the offending player facing a suspension or ban from One-Touch Soccer) may also be considered.
 
Rule 9 - The Method of Scoring
9.1 - Goals
A team scores a goal when the whole of the ball legally passes over the Goal Line between the goalposts and under the crossbar. A goal may be scored directly from a Kickoff, Free Kick, or any Restart except a Throw-In or Drop Ball.
a)       In coed leagues, a goal scored by a female player will count as 1 goal.  This includes all Free Kicks, Penalty Kicks, and Shootouts.
b)       An own-goal will count as 1 goal, regardless of whether it was scored by a male or female player.
 
9.2 - Forfeits
A forfeit is recorded as a 5-0 final score.  A double-forfeit is recorded as a 0-0 result with NO points being awarded in the standings to either team. A team will forfeit a game for the following reasons:
a)       Not having the minimum number of players required by the end of the 5-minute grace period after game start time.
b)       Dropping below the minimum number of players required at any point during the game.  This includes players lost due to injury as well as players serving Time Penalties or sent off with a Red Card, as explained in Rule 11.  In this type of forfeit, the official game result will still be scored 5-0, regardless of who is winning and what the actual score is at the point in the game when the forfeit is invoked.
 
Rule 10 - Fouls and Other Violations
10.1 - Standard Fouls
Standard Fouls that result in a Free Kick for the opposing team include:
a)       Holding, handling, playing in a dangerous manner, impeding (obstruction)
b)       Kicking, tripping, jumping, charging, striking, or pushing in a manner the Referee deems careless, serious, reckless, or involving excessive force
c)       Violations committed by a Goalkeeper:
             i.       Illegal Handling: A goalkeeper who carries the ball from inside the Penalty Area to outside of the Penalty Area by foot shall not handle the ball again inside the Penalty Area prior to the ball being touched by an opposing player.
             ii.       IFAB rules apply regarding when a goalkeeper may handle a ball played back from a teammate.
d)       Unsporting Behavior, including:
             i.       Leverage: Using the body of a teammate or any part of the field to gain an advantage
             ii.       Encroachment: Entering the 5-yard protected area of an opposing player taking a Free Kick
             iii.       Preventing the goalkeeper from releasing the ball from his or her hands
             iv.       Dissent
 
10.2.1 - Slide Tackling
Slide tackling is NOT PERMITTED and will result in a Free Kick being awarded to the opposing team.  Any player who slides or similarly leaves his/her feet, lunges, or goes down on a knee, in the vicinity (considered to be one body-length in any direction) of any other player (even if a tackle is not the primary objective) shall be deemed to have committed a slide tackle. A slide tackle in the Penalty Area will result in a Penalty Kick being awarded to the opposing team.  Additional penalties (e.g., Blue, Yellow, or Red Card) may also be enforced at the Referee’s discretion.

10.2.2 - Goalkeepers and Slide Tackling
Referees will use discretion for normal goalkeeper play within the Penalty Area, as it relates to slide tackling. The two most common cases where a goalkeeper might be called for slide tackling are:
a)       If in the referee's opinion, the goalkeeper is attempting to take a player out of the play as opposed to making a saving/stopping play on the ball. (Most commonly if the goalkeeper makes a feet-first slide.)
b)       If the goalkeeper starts his/her slide inside the Penalty Area but momentum continues the slide outside the Penalty Area.
 
10.3 - Bicycle Kicks
Bicycle kicks are NOT PERMITTED and will result in a Free Kick being awarded to the opposing team.  Additional penalties (e.g., Blue, Yellow, or Red Card) may also be enforced at the Referee’s discretion.
 
10.4 - Flagrant Fouls
a)       A Penalty Kick is awarded for a Foul committed within the Penalty Area for which the offending player receives a Time Penalty (i.e., a Card is shown).
b)       A Shootout is awarded as the penalty for Denying an Obvious Goal Scoring Opportunity (current IFAB interpretations apply for criteria to determine DOGSO) that occurs outside the Penalty Area.
 
10.5.1 - Cards
a)       Blue Card Offenses:
              i.         serious Fouls
              ii.        Unsporting Behavior
              iii.       Deliberate Handball
              iv.       Deliberate Handball by a Goalkeeper outside the Penalty Area
              v.        Goalkeeper Endangerment
              vi.       Any Foul by the Goalkeeper during a Shootout
b)       Yellow Card (Cautionable) Offenses:
              i.         second Blue Card
              ii.        reckless Fouls
              iii.       Unsporting Behavior
              iv.       Dissent
              v.        Denying an obvious goal-scoring opportunity, when a Penalty Kick is awarded and the offending player was making an attempt to play the ball
c)       Red Card (Ejectionable) Offenses:
              i.         *second Yellow Card (or third Blue Card)
              ii.        Fouls which the Referee considers violent or committed with excessive force
              iii.       Violent Conduct or Fighting
              iv.       Leaving team bench to engage in a fight or confrontation
              v.        Denying an obvious goal-scoring opportunity, when a Penalty Kick is not awarded, or when the offending player is not making an attempt to play the ball
              vi.       Extreme Unsporting Behavior, including:
                                1.       Spitting at an opponent, Referee, or any other person
                                2.       Use of abusive, insulting, or threatening language and/or behavior
                                3.       Bodily contact with a Referee in dissent
 
10.5.2 - Language
In Adult League play, there is an understanding that there may, at times, be some "adult language."  However, usage of profanity is strongly discouraged.
     - In cases of incidental profanity (e.g., a player's excited utterance of frustration after missing a shot, etc.), the Referee shall have discretion as to whether a warning should be issued or if a Card is warranted.
     - NOTE: In cases where children are present--either as spectators or when youth teams are also playing--the use of profanity shall not be tolerated and Cards shall be issued accordingly.  Generally this will mean that what would otherwise (or "normally") be a warning will result in a Yellow Card and what would "normally"  be a Yellow Card will result in a Red Card.
     - Use of abusive, insulting, or threatening language directed at or about another player or the Referee shall be subject to a Red Card, pursuant to Rule 10.5.1 (c).

Rule 11 - Time Penalties and Short-Handed Play
11.1 - Time Penalties
The following penalties apply to offenses for which a Card is issued:
a)       Blue Card                              =              2-minute Time Penalty
b)       Yellow Card                           =              2-minute Time Penalty
c)       *Administrative Red Card     =             2-minute Time Penalty AND ejection
d)       Straight Red Card                  =              5-minute Time Penalty AND ejection
 
The player who commits a carded offense serves the Time Penalty, seated in his or her team bench area, until its expiration and the Referee beckons the player back onto the field.  This includes goalkeepers.  If a substitute in the bench area or non-player personnel commits a carded offense, on-field players are designated by their teams to serve the Time Penalty in order to satisfy the requirement for playing short-handed.  When a player is ejected, another player on the offending team must be designated to serve the time penalty.
 
11.2 - Short-Handed Play
For each Time Penalty being served by a player, his or her team plays with one fewer field player until its expiration.  NOTE: A team may not have fewer than the minimum required number of players on the field, regardless of the number serving Time Penalties, so if a player receives a Time Penalty while two or more teammates are already on the bench serving other Time Penalties, his or her team continues to play with the minimum while he or she joins teammates on the bench (i.e., the offending player shall be replaced by a substitute to satisfy minimum player requirements).  If the team does not have sufficient player(s) on the bench to make the replacement and satisfy minimum player requirements, the game is immediately ruled a Forfeit.
 
11.3 - Exceptions
Under the following circumstances, Time Penalties either expire prior to their completed countdown, or have the beginning of their countdowns delayed:
a)       Powerplay Goal: If a team is scored upon having fewer players on the field of play, due to one or more players serving Time Penalties, one player from the team is released back into the field of play.  If the team has two players serving Time Penalties, only the player whose Time Penalty was recorded earlier is released back to the field of play.
b)       Simultaneous Ejections: When two simultaneous Red Cards carrying the same Time Penalties are assessed to opposing players, their Time Penalties are not served.
c)       End of Game: All Time Penalties carry over between periods but expire at the end of the game.
 
11.4 - Delayed Penalty
In instances where the Referee would issue a Blue Card, but applies the Advantage Rule, the Referee shall record and assess the offense when A) the team of the offending player gains control of the ball; or B) the Referee stops play for any other reason, whichever comes first.  In the event a goal is scored as a result of Advantage being applied, the offending player's penalty shall be recorded for accumulation purposes but the Time Penalty is not served.
 
Rule 12 - Shootouts and Penalty Kicks
Any eligible player may take a Shootout or Penalty Kick.  All substitutes and players serving Time Penalties must remain seated in their team bench area.  For Shootouts, all other players must remain behind the Halfway Line.  For Penalty Kicks, all other players must remain behind the nearest “Red Line” to the Penalty Kick.
 
12.1 - Shootout
a)       The ball is placed at the Restart Mark nearer the attacking Goal;
b)       The Goalkeeper must have at least one foot on the Goal Line and may not move off of it until the Referee whistles the Shootout to begin;
c)       Once the Referee whistles the Shootout to begin, the ball is in play;
d)       The player has 5 seconds to score after the Referee’s whistle;
e)       If the player does not score within 5 seconds, play is restarted with a Goal Kick.
f)       Any foul by the goalkeeper—inside OR outside the Penalty Area—results in a penalty kick without the goalkeeper in goal.
 
12.2 - Penalty Kick
a)       The ball is placed at the Penalty Mark;
b)       The Goalkeeper must have both feet on the Goal Line until the ball is in play; and
c)       The player who takes the Penalty Kick may not touch the ball again until after it touches another player.
 
12.3 - Tiebreaker
If a game that must have a winner (playoff, tournament, etc.) is still tied following the two Overtime Periods, a Tiebreaker takes place, via Shootouts, with the following additional/special provisions:
a)       The Referee designates the Goal at which both teams shoot.
b)       The higher-seeded team shall decide which team shoots first.
c)       All players, other than the player taking the shot and the defending Goalkeeper, must remain within their team bench areas
d)       Each team has three (3) shots, with players from each team kicking alternately.
e)       A different player must take each of the shots.  For coed leagues, at least one (1) of the shot-takers must be a female player. A goal scored by a female player during a shootout DOES count as two goals, just as in other parts of the game.
f)       If, after both teams have taken three (3) shots neither has an advantage, the Tiebreaker continues, alternating one player at a time (for coed, one out of every three shot-takers must be female), until both teams have taken an equal number of shots and one team has scored when the other has not. The (3) original three shot-takers for each team may not shoot again until three (3) other different players have taken a turn as shot-taker.
g)       Any foul by the goalkeeper—inside OR outside the Penalty Area—results in a penalty kick without the goalkeeper in goal.
 

YOUTH LEAGUE GAME RULE VARIATIONS

Rule 2 - The Ball
U9 to U12 games will use a size 4 ball.  U8 and below will use size 3.
In games involving two teams of different age groups who would ordinarily use different size balls (e.g., a U9 team vs. a U8 team), the coaches for each team will be responsible for coming to an agreement before the game as to which size ball to use, and shall inform the referee of their decision.  If the coaches cannot come to an agreement, the smaller of the two ball sizes shall be used (for the above example, a size 3 not size 4).
 
Rule 3 - The Players
3.1 - Number of players
a)       Team roster is limited to 12 players, although exceptions can be made with advance permission from League management.
 
3.2 - Substitutions
Substitutions shall only occur at stoppages in play and with the referee's approval (under the same guidelines as Georgia Soccer/USSF matches). **BLACK DIVISION games shall use the same substitution rule as the adult leagues, as laid out above.

Rule 7 - The Start and Restart of Play
7.5 - Five Second Rule
The Five-Second Rule shall not be enforced in U16 and below.  **BLACK DIVISION games shall use the same Five-Second Rule as the adult leagues, as laid out above.

Heading the Ball
Consistent with  US Soccer guidelines, deliberate heading is disallowed for all players age 10 and below. For any games played between a U11 team and an older-age team, neither team will be permitted to deliberately play the ball with the head.


 


HOME    |    DIRECTIONS    |    PAYMENTS    |    PRIVACY    |     Facebook    |     Instagram   

Copyright © 2004-2026 One Touch Soccer, LLC.  All rights reserved.